Just "some" of the helmet and armor work I did for code}{atch's 2014 video game Starforge.
More process is available in the Starforge Digital Art Book.
- As a note, some of the work I did involved conversions or concept overhauls on base 3d assets already established/owned by code}{atch (as well as full originals) which is a process I hope should be educational. The work suggests iteration to the modeler and is littered with notes regarding already established limitations such as the character rig.